Post by Saftime on Dec 3, 2016 18:09:59 GMT
Bizarro cribbage is just like the cribbage you're used to playing at your waspy grandmother's house in Nantucket, except totally opposite also.
The 1 Minute Version
Bizarro cribbage follows roughly the same rules and same order of play as regular cribbage minus one small detail. Instead of the 4 positive suits you are used to, there are now also 4 negative suits. Oh, and 11s, 0s, Hs, Ts, plus Ws and the Darkness card just for good measure.
The Cards
All 8 suits 0-11, J, Q, K, A (Remove Beasts)
H's (All four)
T's (All four)
W
Darkness
The Cribbage Board
Time to dust off those skills you picked up in wood shop class...Bizarro cribbage needs a bizarro cribbage board. Start by felling a medium size ponderosa pine or other soft wood tree of your choosing. An axe will do the trick, but a chainsaw will make the job far easier. Once all branches have been removed, use a table saw to cut the timber into an 18 inch long by 5 inch wide by 1 inch deep rectangular surface. Sand, polish, and glaze. After the glaze has dried, use a scratch all to carve out a single line in the middle of the board. Label this line zero. Next, using a 1mm drill bit create three vertical roles of 31 holes above the zero line and three vertical rows of 31 below the zero line. Label the side above positive. Label the side below negative.
Or...
Grab a piece of paper and a few coins. Draw a line on the piece of paper and label it zero. Above this line draw 31 dots (these will be for positive counting). Below the zero line, draw 31 more dots (these will be for negative counting). Draw as many vertical rows as you have players, so that each player has 31 positive and 31 negative spaces.
What do I do with all these new cards?
Spades, Clubs, Hearts, & Diamonds all count positive (e.g. 6 of hearts is +6, 11 of clubs is positive +11)
Clouds, Acorns, Swords, & Planets all count negative (e.g. 4 of Acorns is -4, King of swords is -10)
Face Cards are all worth 10
H's can be played and counted as +5 or -5
T's can be counted as +10 or -10
W is played and counted as +15
Darkness is played and counted as -15
0's are the lowest card and are played as 0, preceding Aces
11's follow 10 in the counting order and precede Jacks.
W's, T's, H's, and the Darkness card do not count for straights or flushes.
How to Win/Score
There are 2 ways to win in Bizarro Cribbage. You can win in the positive direction by being the first to move your peg to +31, or in the negative direction by forcing all of your opponents to -31.
Any positive score that you make moves your own peg in the positive direction. Any negative score moves your opponent's peg (or choice of opponent in 3 player) in the negative direction.
15's...As in standard cribbage, any combination of cards that make a +15 moves a peg up +2 spaces. However, in Bizarro cribbage negative cards can be used to make a 15 (e.g. 10 of hearts/10 of diamonds/5 of acorns would be +15)
Pairs...Pairs must be either positive or negative (e.g. 3 of swords/3 of acorns would be -2, 3 of swords/3 of clubs is not a valid pair)
Straights...Straights must be 3 or more sequential cards of the same suit.
T's/H's...When counting, T's and H's can be counted as a negative or a positive.
0's...When counting, 0's can not be used to make a 15. For instance, a hand with a 5 of hearts, 10 of clubs, and 0 of swords would only count for 15 once (5 of hearts/10 of clubs)
W's...The W card is counted as a positive 15.
Darkness...The darkness is counted as a negative 15.
Nobs/Negative Nobs...+1 point is given when a jack matches the suit of the cut/-1 point is doled out when a negative suited jack matches the suit of the cut.
Gameplay
THE DEAL
Dealer hands out 6 cards to each player. Dealers rotate clockwise throughout the course of the game.
THE CRIB
Each player contributes 3 cards to the dealer's crib (2 players) or 2 cards to the dealer's crib (3 players).
THE CUT
Player to the right of the dealer makes a cut in the stack of cards. This card can be used by all players during the counting phase. If a jack of spades, clubs, diamonds, or hearts is drawn this is nobs and the dealer moves his/her peg up one positive space. If a jack of clouds, acorns, swords, or planets is drawn then it is negative nobs and the non-dealer(s) each move their peg back one space.
THE PLAY
The player to the right of the dealer begins by playing a card and announcing its value (e.g. 'Four' for a 4 of hearts, 'Negative 10' for a Queen of Swords, etc.). Each player then sequentially plays a card. Values of cards are added or subtracted (it is bizarro cribbage don't forget).
Go/Negative go...During play the total value of the cards can not be more than 31 or less than -31. If a player can not play a card of appropriate value he must announce 'go'. The player who placed the last card in the sequence would receives a positive point for a positive go or chooses an opponent to receive a negative point for negative go. Play begins again with the player who said 'go' leading. If a player places a card such that the value is 31 or -31 then that player receives either 2 positive points or delivers 2 negative points.
Last card...Whoever plays the last card receives one positive point if the value of the last sequence is positive and a negative if the value of the last sequence is negative.
Pairs...During the play, if a player makes a pair (remember pairs must be either positive OR negative) then that player receives +2 for a positive pair or delivers a -2 for a negative pair.
15's...During the play, if a player plays a card such that the value is 15 or -15 then that player receives +2 for a positive 15 or delivers a -2 for a negative 15.
Runs...During the play, if a player plays a card such that three or more cards have been played in a positive sequence (e.g. 4 of hearts, 5 of diamonds, 6 of hearts) that player moves their peg +3 spaces; if the sequence is negative that player delivers a -3. Cards do not have to be played in sequential order, but must be an uninterrupted sequence (e.g. 7, 6, 8 is allowed, but 7,K,6,5 is not).
T's/H's...When a player plays a T or an H. That player must announce whether that T is being used as a negative or positive 10; whether that H is being used as a negative or positive 5.
THE COUNT
When play ends, hands are counted starting with the person to the right of the dealer and with the dealer always counting last. Each player counts points in their hand moving their pegs in the positive direction for any positive scoring and delivering a negative move to an opponent of their choosing for any negative points.
When counting cards, a player may make combinations from both positive and negative cards (e.g. 8 of Swords, 3 of hearts, Queen of Acorns would be a negative 'FIFTEEN' and would result in the player doling out a -2 to an opponent of their choosing)
The dealer counts both his hand and his crib, but these two hands may NOT be combined.
The 1 Minute Version
Bizarro cribbage follows roughly the same rules and same order of play as regular cribbage minus one small detail. Instead of the 4 positive suits you are used to, there are now also 4 negative suits. Oh, and 11s, 0s, Hs, Ts, plus Ws and the Darkness card just for good measure.
The Cards
All 8 suits 0-11, J, Q, K, A (Remove Beasts)
H's (All four)
T's (All four)
W
Darkness
The Cribbage Board
Time to dust off those skills you picked up in wood shop class...Bizarro cribbage needs a bizarro cribbage board. Start by felling a medium size ponderosa pine or other soft wood tree of your choosing. An axe will do the trick, but a chainsaw will make the job far easier. Once all branches have been removed, use a table saw to cut the timber into an 18 inch long by 5 inch wide by 1 inch deep rectangular surface. Sand, polish, and glaze. After the glaze has dried, use a scratch all to carve out a single line in the middle of the board. Label this line zero. Next, using a 1mm drill bit create three vertical roles of 31 holes above the zero line and three vertical rows of 31 below the zero line. Label the side above positive. Label the side below negative.
Or...
Grab a piece of paper and a few coins. Draw a line on the piece of paper and label it zero. Above this line draw 31 dots (these will be for positive counting). Below the zero line, draw 31 more dots (these will be for negative counting). Draw as many vertical rows as you have players, so that each player has 31 positive and 31 negative spaces.
What do I do with all these new cards?
Spades, Clubs, Hearts, & Diamonds all count positive (e.g. 6 of hearts is +6, 11 of clubs is positive +11)
Clouds, Acorns, Swords, & Planets all count negative (e.g. 4 of Acorns is -4, King of swords is -10)
Face Cards are all worth 10
H's can be played and counted as +5 or -5
T's can be counted as +10 or -10
W is played and counted as +15
Darkness is played and counted as -15
0's are the lowest card and are played as 0, preceding Aces
11's follow 10 in the counting order and precede Jacks.
W's, T's, H's, and the Darkness card do not count for straights or flushes.
How to Win/Score
There are 2 ways to win in Bizarro Cribbage. You can win in the positive direction by being the first to move your peg to +31, or in the negative direction by forcing all of your opponents to -31.
Any positive score that you make moves your own peg in the positive direction. Any negative score moves your opponent's peg (or choice of opponent in 3 player) in the negative direction.
15's...As in standard cribbage, any combination of cards that make a +15 moves a peg up +2 spaces. However, in Bizarro cribbage negative cards can be used to make a 15 (e.g. 10 of hearts/10 of diamonds/5 of acorns would be +15)
Pairs...Pairs must be either positive or negative (e.g. 3 of swords/3 of acorns would be -2, 3 of swords/3 of clubs is not a valid pair)
Straights...Straights must be 3 or more sequential cards of the same suit.
T's/H's...When counting, T's and H's can be counted as a negative or a positive.
0's...When counting, 0's can not be used to make a 15. For instance, a hand with a 5 of hearts, 10 of clubs, and 0 of swords would only count for 15 once (5 of hearts/10 of clubs)
W's...The W card is counted as a positive 15.
Darkness...The darkness is counted as a negative 15.
Nobs/Negative Nobs...+1 point is given when a jack matches the suit of the cut/-1 point is doled out when a negative suited jack matches the suit of the cut.
Gameplay
THE DEAL
Dealer hands out 6 cards to each player. Dealers rotate clockwise throughout the course of the game.
THE CRIB
Each player contributes 3 cards to the dealer's crib (2 players) or 2 cards to the dealer's crib (3 players).
THE CUT
Player to the right of the dealer makes a cut in the stack of cards. This card can be used by all players during the counting phase. If a jack of spades, clubs, diamonds, or hearts is drawn this is nobs and the dealer moves his/her peg up one positive space. If a jack of clouds, acorns, swords, or planets is drawn then it is negative nobs and the non-dealer(s) each move their peg back one space.
THE PLAY
The player to the right of the dealer begins by playing a card and announcing its value (e.g. 'Four' for a 4 of hearts, 'Negative 10' for a Queen of Swords, etc.). Each player then sequentially plays a card. Values of cards are added or subtracted (it is bizarro cribbage don't forget).
Go/Negative go...During play the total value of the cards can not be more than 31 or less than -31. If a player can not play a card of appropriate value he must announce 'go'. The player who placed the last card in the sequence would receives a positive point for a positive go or chooses an opponent to receive a negative point for negative go. Play begins again with the player who said 'go' leading. If a player places a card such that the value is 31 or -31 then that player receives either 2 positive points or delivers 2 negative points.
Last card...Whoever plays the last card receives one positive point if the value of the last sequence is positive and a negative if the value of the last sequence is negative.
Pairs...During the play, if a player makes a pair (remember pairs must be either positive OR negative) then that player receives +2 for a positive pair or delivers a -2 for a negative pair.
15's...During the play, if a player plays a card such that the value is 15 or -15 then that player receives +2 for a positive 15 or delivers a -2 for a negative 15.
Runs...During the play, if a player plays a card such that three or more cards have been played in a positive sequence (e.g. 4 of hearts, 5 of diamonds, 6 of hearts) that player moves their peg +3 spaces; if the sequence is negative that player delivers a -3. Cards do not have to be played in sequential order, but must be an uninterrupted sequence (e.g. 7, 6, 8 is allowed, but 7,K,6,5 is not).
T's/H's...When a player plays a T or an H. That player must announce whether that T is being used as a negative or positive 10; whether that H is being used as a negative or positive 5.
THE COUNT
When play ends, hands are counted starting with the person to the right of the dealer and with the dealer always counting last. Each player counts points in their hand moving their pegs in the positive direction for any positive scoring and delivering a negative move to an opponent of their choosing for any negative points.
When counting cards, a player may make combinations from both positive and negative cards (e.g. 8 of Swords, 3 of hearts, Queen of Acorns would be a negative 'FIFTEEN' and would result in the player doling out a -2 to an opponent of their choosing)
The dealer counts both his hand and his crib, but these two hands may NOT be combined.