Post by adamly on Jan 15, 2018 18:10:14 GMT
Hella 99
Play with a minimum of 3 players and as many as 8.
Each hand ends when one player busts the number 99 and forfeits a coin. The game is complete when all the coins are gone and only one player is left.
How To Play:
Card Values:
*NOTES
Go nuts!
Play with a minimum of 3 players and as many as 8.
Each hand ends when one player busts the number 99 and forfeits a coin. The game is complete when all the coins are gone and only one player is left.
How To Play:
- Distribute 4 coins per player and shuffle the entire Heckadeck
- Deal 3 cards per player then flip the top card over to begin the game
- Taking turns in a clockwise direction, each player first draws a card then places one of the cards from their hand on the field (the accumulating stack of cards played). The values are added based on the card values (listed below) so that the field value increases
- Each player attempts to push the field value upward without busting (exceeding 99)
- The hand is complete when any player busts and must forfeit a coin, then the deck is re-shuffled and a new hand begins (take turns shuffling and dealing)
Card Values:
- Number cards 0 to 10 = face value
- 11 = -1
- Face cards = 10
- Ace = 1
- Joker = Go to 99 (if already at 99, this is a 0 play)
- Arrows = Reverse direction of game play (change to counter clockwise or visa versa)
- Beast = 1, then draw an extra card (so the player increases their hand from 3 to 4 cards and so on)
- Traveler = 0, then skip the next player
- Hunter = 0, then hunt a card from any player (all players hold up their hands without revealing the value of their cards and the player gives their least valuable card to the player of their choice and snags one of theirs in hopes to hunt something more useful)
- Talisman = swap the digits of the field value (for example if the value of the field is 27, the talisman forces the field value to become 72)
- The Watchman = 0, then all players must show their hands to the watcher
- Darkness = 0, then all the players hands are shuffled and re-dealt
- The Wheel = any value from 1 to 10
- The Crone = -1, then enter the upside down world for one round (or until the next turn comes to the player who played the Crone) where all plays are made negative and all cards must be flipped in their function... be creative
- Omnihedron = Set the game field to 0
*NOTES
- If a player has more than 3 cards (as a result of playing a Beast card) and forgets to draw a card, no player should remind them, and they lose their beast advantage.
- Fraudulent mathematics... when a player has no options and any card they play will cause them to bust, they may attempt to play a card and bluff a number that does not add up.
- When the hand is over, the next dealer may decide to shuffle the cards or simply deal directly from the unplayed cards.
Go nuts!